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Home » Violent videogames » Epic Mickey 2’ is made for two

Epic Mickey 2’ is made for two

by Josh Hamel

Epic Mickey was a flawed but fun experience for the Wii. With the sequel, Junction Point looks to erase some of the past mistakes while retaining what made the original special. Find out what we thought when we got some hands-on time at E3 last week.

Let’s get this out of the way first: the game’s camera is still not completely fixed. Even though the development team has a designated person working on the camera in an attempt to fix what was the biggest flaw of the original, it’s still not perfect. While playing with an Xbox 360 controller, it was still difficult to move the camera exactly where I needed it to be while staying on target with my paint and thinner. This was especially true in the boss battle I played through. Hopefully they’ll be able to iron out the problems before launch.

The good news is that some of the best parts of the first Epic Mickey are returning. The Wasteland was looking great in the demo I played, with bits of Disney history everywhere you looked. Junction Point is nuts about the company’s history, and that passion really shines through in the title.

Players will be handed a choice to use either create with paint or destroy with thinner, with outcomes changing depending on what is favored once again.

The spectacular 2D transition levels are making a return, also.

The big new addition other than new platforms is two player drop in, drop out co-op. Oswald can join Mickey at any time to help him get through obstacles and reach secret areas.

It’s a shame there were no musical numbers shown in the demo and the music that was present I couldn’t hear on the buzzing show floor, as that is the one aspect of Epic Mickey 2 I am most excited about.

You’ll be able to revisit The Wasteland when Epic Mickey 2: The Power of Two releases November 18.

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